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 Post subject: Assassin's Template
PostPosted: Thu Jun 19, 2008 4:21 pm 

Joined: Wed May 28, 2008 12:26 pm
Posts: 14
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Well i m interested in two templates the first one is a mix between Lotus/Corrution

http://hybes.de/featPlaner.php?s=featPl ... 11,4314-21

The plus are

Cat's paw (evade boosted for a short time)
Atrophy (new combo)
Light footed (reduce snare)
Snap kick (KB)
Golden lotus (heal)
Lotus tainted (magical invul +5% all)
Life leach (heal)
Vampyric nautre (heal + dps improved)
Necrotic leech (aoe + heal)
Unholy armor (10% cac invul)
Death's gaze (fear or stun)
Prediction (+10% evade)
Avatar of death (immune sare root stun for a short period)



Or maybe a full corruption with some goodie from general rogue tree like this one :

http://hybes.de/featPlaner.php?s=featPl ... 25,4316-21

The plus of this one

Excellent balance (when activated prevent from stun)
Second wind (restore stamina)
Toughness (+3.5% cac invul) ... so a total of 13.5 with unholy armor
Acrobat (+3% evade) ... so +13% evade with prediction
Escape artist (escape from snare / root)
Agile Mind (escape from fear)


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 Post subject: Re: Assassin's Template
PostPosted: Thu Jun 19, 2008 5:00 pm 

Joined: Sat May 31, 2008 2:59 pm
Posts: 22
Location: Moscow, Russia
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On 80's gonna use this build

As for your builds:
1) No Dread Weapons, doesn't took Deft Blades in lotus. Again there is Dark Inspiration, but you absolutely don't need it in pvp. For Anthropy, i didn't used it, but i have no idea of how to use it with current pvp system, when and good guy will bunny hopp and circle run around, and it's hard to land dd combos, not saying about wasting time on this skill. I think it's much more pve skill. Why to take Lotus Tainted Blood? It defence against cloth users, and they should die during your start/stuns and control. If they didn't died during it, i think it's better to reset fight and hide ;)

2nd) i don't see any need in Rapid striking (pve), Dark inspiration (pve), and Life Leech, also you didn't take Dread Weapons, and as for me, i think it must. Also in general tree, i don't think that Agile Mind needed often, because didn't met many charming/fearing classes (Maybe leave 1 point if it's very needed for you). Instead of that i think it's better to put in Swift Shadows, gives insane speed while sneaking.


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 Post subject: Re: Assassin's Template
PostPosted: Fri Jun 27, 2008 1:58 pm 

Joined: Wed May 28, 2008 12:26 pm
Posts: 14
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i ll use this thread to ask something about Dread weapons
Did some of you've tested it ? What it does ? A proc ? If yes is it a regular one ?
I got some points up for my final template pvp and i dunno if i d take this feat :)

My final template'd look like this one : http://www.conanarmory.com/feat.aspx?id ... e2fe2f4ef4

I m also interested in Trickery from rogue general feats ... this is only a pve skill ?


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