It is currently Mon Apr 29, 2024 11:51 am

All times are UTC [ DST ]





Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Incoming changes! Behold!
PostPosted: Wed Jun 11, 2008 12:01 am 
User avatar

Joined: Mon May 26, 2008 3:27 am
Posts: 80
Location: SWEDEN
Offline
Quote:
Disclaimer: These Notes are subject to change as they are not "Officially Final". These notes Are legit, and should be used as an instrument to give you an idea of what to expect. Again, these can/could change, and additions and/or subtractions could be made before all of these items are released live. They are from the non-public test server. This is likely Alot of the items that will be pushed Live this Thursday 6/12/2008. I have attempted to contact moderators to verify thay it is not against rules to post these notes, and havent been told it is. I bring this for positive discussion. Not flame wars and immaturity. You will notice that some of these Items actually went into the game yesterday, while a majority of them have not been made live yet.
__________________________________________________ __________________________

General
* Animations updated for both Male and Female characters. The most noticeable change would be that Female's no longer seem quite as sluggish as they used to.
* Victim of "I eat your heart" will not fall into the attacker's mesh anymore.
* Picts will no longer raise their eyebrows at people after having been killed by a fatality
* Players should now use proper animations when interacting with items while swimming.
* By popular demand we have added a new "Level up" sound effect.
* Character Creation: Avatars can no longer be rotated after selecting enter game.
* New audio options in the options menu has been added for control of background music frequency.
* Doing a fatality will no longer cause your character to increase in size.

Items
* Champion of the Honorguard now correctly drops T1 shoulders for Priest of Mitra instead of T3 shoulder for Ranger.
* Herald of Xotli raid gear has been fixed and should now offer proper bonuses
* Widowdusk Fauld should appear correctly now in inventory and in game.
* Crafted crossbows should now appear correctly in the character's hand.
* Added bow/crossbow fighting idles as baseanims to unarmed attacks
* Updated item names to Gold Carcanet and Filigree Gold Carcanet
* Fair Meat: will no longer end up in the quest inventory.
* Drinking cape should no longer clip with chest item

Mounts
* The Killer Rhino and War Mammoth have received a minor increase to their trot and gallop speeds. The trot (default movement speed) should now be slightly faster than a jogging player, while the sprint should only be slightly slower than a sprinting player.
* The Standard Horse has received a moderate increase to it's canter and gallop speeds. The canter (default movement speed) should now be equal to a sprinting player, while the gallop should be slightly faster than twice the speed of a jogging player.
* The Armored Horse has received a moderate increase to its canter and gallop speeds. The canter (default movement speed) should now be a slightly faster than a sprinting player, while the gallop should be moderately faster than twice the speed of a jogging player.
* The Swift Horse has received a substantial increase to its canter and gallop speeds. The canter (default movement speed) should now be equal to twice the speed of a jogging player, while the gallop should be only slightly slower than three times the speed of a jogging player.

NPC
* Field of the Dead: The dusk wolf pack has developed an aversion for bridges, and has changed hunting grounds.
* Waudreen has been resupplied with an ample amount of armor.
* The Champion of the Honorguard now uses its correct abilities again.
* Toirdealbach's reset behaviour has been fixed.
* Wulfere has lost his overly large belly, and gotten a head that is the same color as his body.
* Sergeant Vargus and his troopers have gotten a visual overhaul
* Obenathis got a visual update
*Fixed so the Axeman play they're animation when they get back up.
* City of Tortage: The Town crier has realised he is not
* Cimmerian. He is Stygian. So he can, in fact, cry... and he now will.
* Conalls Valley: Hydallan has had a potential dialogue loop fixed.
* Conall's Valley: Kinkaid's dialogue has been tweaked.
* Pyramid of the Ancient: Pashi dialogue updated.
* Captain Mycus's dialogue has been updated to reflect his new career as a wagoner.
* Alyssa in the Thirsty Dog Inn has had a false level warning removed.

Player Character

Archetype
* 18 new robe assets added to the game for the mage classes
* Players can no longer be knocked back while in spellweaving state
* A large number of abilities had a tendency to not trigger in some situations. This should be fixed now.

Assassin
* Assassins in Unholy Stance will now generate a Soul Fragment from performing a Sneak Attack.


Barbarian
* If a Barbarian performs a unarmed attack after executing their * No Escape ability they should no longer slide around without animating their legs.
* Unstoppable should stop functioning when the feat is untrained
* Finishing Blow damage boost after charge should always cancel (even when missing the target) - Finishing blow it should scale like this : 1 point = 2x damage, 2 points = 3x damage, 3 points = 4x damage.
* Decapitation feat should scale better when more than one point is spent in the feat.

Conquerer
*There is now a 5 minute cooldown on the resurrection effect gained through your Furious Inspiration ability. This cooldown is on the character offered the resurrection, not the conqueror, so you can still resurrect multiple people in the team, just each of those people cannot be brought back to life by you more than once every 5 minutes.

Demonologist
* Fires of Gehenna (Rank 1) will now correctly inflict fire damage.
* Inferno of Amher (Rank 4) now has the correct casting time.
* Increased the movement speed of all your pets significantly.

Herald of Xotli
* The effect of Demonic Fortitude has been increased to convert 10/15% mana to 10/20% stamina.

Necromancer
* Significantly lowered the manacost of your nukes and dots.
* Increased the movement speed of all your pets significantly.
* Corruptors, Mutilators, Necrotic Bombs and Harvesters will now correctly trigger Bone Horde.
* Pets no longer have the base monster miss chance. They no longer have an innate chance to miss their attacks.
* Fixed Life Leech so that it will tick correctly on a monster that was not initially aggro to you.

Priest of Mitra
* Armor of Faith is no longer canceled by Holy Light triggering.

Tempest of Set
* Tempest of Set spellweaving should now have all abilities enabled.

Playfields
* You should no longer get stuck in Renton's House.
* There should no rain and lightning in Toirdelbach's Tomb now
* Treasury of the Ancient Ones: You will no longer fall through the world when climbing up the statues. There has also been a revamp with a new event for both solo and group players. Special rewards await those who dare to take the challenge in Epic Mode.

Quests
* Den of Wolves: The Plains Wolf population has increased.
* The Curse of the Werewolves: Quest NPCs population has increased., Corinocht Slayers also update the quest now.
* Wolf Hunt: The Yukagi Wolf population has increased.
* Hunting the Vanir: Increased the number of Vanir in the SE camp, also increased their respawn rate.
* Toirdealbach's Tomb: Fixed the respawn rate, fixed the lighting and Toirdealbach's behaviour has been adjusted.
* Water for the Soldiers in Thunder River: Updated the waypoint for Guard Captain Marcus.
* Wagon Wreck: Added a missing waypoint for the quest The Wagon Wreck.
* The Chieftain's Vengeance: Updated waypoints for the goals "Destroy Vanir Supply Crates" and "Kill Crazed Vanir" in the quest "The Chieftain's Vengeance".
* Finding Safe Passage: The player now has to kill 7 Lupine Hunters. The waypoint has also been tweaked.
* Cure for Lycanthropy: Removed Skull of an Alpha Wolf pickup item, this skull can now only be gotten as a loot drop. Added mobs and reduced the respawn time of most mobs.
* Cure for Lycanthropy: Added the missing waypoint to the "Collect Wolf Blood".
* Wagon Wreck: Removed the level requirement for the handing in of the quest Wagon Wreck. The player will now see the ? above the NPCs head.
* A Silver Bracelet: Fixed requirements on Bartholomo's dialog, so he won't show destiny dialog during daytime.
* Phoenix of the South: Made sure the destiny quests are resolved and spawned in the right order, to prevent full quest journals to break the destiny quest.
* The Awakening I: The quest reward has received a revamp based on feedback.
* The Awakening I: An intermittent stall when watching the cutscene "Nadini's Vision" in the Destiny Quest has been resolved.
* In Defense of Beauty: quest can be completed now.
* Get Mantis Scales: The description was improved to better indicate where to get the scales.
* Chaos in the Fortress: Burning the tents will now provide team credit.
* Emerald Eyes: Quest classification has been corrected.
* Family Matters: Quest description has been corrected.
* Khopshef Province Quest: Updated the waypoint to Rami's Position
* Kalutma: The dialogue has been tweaked to be more logical.
* Lions and Lambs: The quest cannot be 'stolen' by other players now.
* Lost Bottles: Wine bottles will correctly show as quest items in the world.
* Seven Years: The text has been updated to be more accurate.
* The Worshipers' Demise: Certain NPCs on white sands have been eating those worshipers with glee and will now have a much higher chance of dropping their gems.
* Ante Up: Giants Approaching has had it's quest marker adjusted so that it appears in the proper location.
* Path of the Raven: Rogan will now give the player 3 feathers for the quest.
* Conall's Valley: Destroying the Ymir Totem has been updated to reward group credit.


Sauce: http://www.genmay.com/showthread.php?p=22794467

_________________
Entara


Top
 Profile  
 
 Post subject: Re: Incoming changes! Behold!
PostPosted: Wed Jun 11, 2008 12:09 am 
User avatar

Joined: Mon May 26, 2008 1:27 am
Posts: 649
Location: France
Offline
Famine, community coordinator wrote:
Todays latest update.

General

* Players now have landing animations
* The following emotes are now available to both male and female characters: scratch head, scrat charm, apprehensive, dangle feet, squirm on ground, and relaxed lean.
* Fixed several Out of Memory crashes.


Tradeskills

* Gemmed items should now work (giving bonuses) and viewing them shoul no longer crash the client.


Beta Forums (general beta account needed)

_________________
Image


Top
 Profile  
 
 Post subject: Re: Incoming changes! Behold!
PostPosted: Wed Jun 11, 2008 12:45 am 

Joined: Tue May 27, 2008 12:55 pm
Posts: 34
Offline
Barbarian
* If a Barbarian performs a unarmed attack after executing their * No Escape ability they should no longer slide around without animating their legs.
* Unstoppable should stop functioning when the feat is untrained
* Finishing Blow damage boost after charge should always cancel (even when missing the target) - Finishing blow it should scale like this : 1 point = 2x damage, 2 points = 3x damage, 3 points = 4x damage.
* Decapitation feat should scale better when more than one point is spent in the feat.




nice!!


Top
 Profile  
 
 Post subject: Re: Incoming changes! Behold!
PostPosted: Wed Jun 11, 2008 6:28 am 

Joined: Sun May 25, 2008 7:58 pm
Posts: 197
Offline
thats a fucked up patch, conquerors gets NERFED!?

_________________
Image


Top
 Profile  
 
 Post subject: Re: Incoming changes! Behold!
PostPosted: Wed Jun 11, 2008 8:07 am 
Boss Member
User avatar

Joined: Sun May 25, 2008 7:58 pm
Posts: 1001
Location: London, UK
Offline
Trisnic wrote:
thats a fucked up patch, conquerors gets NERFED!?


first you get nerfed, then you get rebalanced, that's how the pattern seems to be at the moment

_________________
[Boss]Amrix


Top
 Profile  
 
 Post subject: Re: Incoming changes! Behold!
PostPosted: Wed Jun 11, 2008 9:14 am 

Joined: Sun May 25, 2008 7:58 pm
Posts: 197
Offline
tbh i just wanted to join in on the wailing ;)


I mean...yesterday my BUFF inspire the ranks fatalitied a mob!

I was in imirian ravine and had 5 grey mobs on me, so i figured i got time to buff while they smash me, and when i started chanting hte buff, blood started sprouting out of one of the mobs and blood splashed on my screen and he died.


Best bug ever?!

_________________
Image


Top
 Profile  
 
 Post subject: Re: Incoming changes! Behold!
PostPosted: Wed Jun 11, 2008 9:17 am 
Boss Member
User avatar

Joined: Sun May 25, 2008 6:32 pm
Posts: 139
Location: London
Offline
Amrix, let me know how Final Blow + Decap is please =]

_________________
Currently subscribed to: Neocron 2, Star Trek Online, Champions Online, Rift, Age of Conan


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 7 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 17 guests



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
تلاش برای آزادی و دموکراسی در ایران | فضول محله Fozoole Mahaleh