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Demonologist upcoming changes (updated May, 30th)
http://boss.glhf.com/viewtopic.php?f=25&t=30
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Author:  Bondurant [ Thu May 29, 2008 8:13 pm ]
Post subject:  Demonologist upcoming changes (updated May, 30th)

Jayde, Funcom System Designer wrote:
Just as a note, you guys can expect a roundup of incoming Demonologist changes sometime tomorrow. It will be posted in the 'Developer Announcements' section.


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Author:  Bondurant [ Fri May 30, 2008 6:49 pm ]
Post subject:  Re: Demonologist upcoming changes

Quote:
* The duration of Protection of Set will be substantially increased.
* The maximum damage absorbed before Protection of Set fails will be increased to be more in line with damage dealt in leveling scenarios. Additional survivability increases are also being evaluated.
* Players will gain a visible debuff to indicate when Protection of Set has run out of absorbable damage.
* The base splash damage dealt by Fires of Gehenna, Hellfire Stream, Shockstrike, and Shock will be substantially increased.
* The amount of damage dealt by most damage sources will be reevaluated.
* The cooldown of Inferno of Ahmner and Shockblast will be reduced to 2.5 seconds to match the casting time of Fires of Gehenna and Shockstrike.
* The Archmage feat will be moved to tier 2 instead of tier 3 in the Mage general tree to make it more easily accessible to varying builds.
* All crowd control will have a significantly reduced chance to break from damage dealt by pets.
* Fiery Torment (Rank 1) will be introduced at level 30 instead of level 45.
* The casting time of certain long-duration buffs will be reduced.
* The run speed of pets will be increased significantly.
* Various bugfixes and alterations to existing feats and abilities; for example, decreasing the casting time of Detonation.

In addition to this list of changes, we are looking at the technical issues that currently limit pets from zoning with players. We are actively working on a solution to issue; however, it will be addressed in a future patch beyond the changes listed above. Additional changes in regard to the way periodic damage applies to breakable crowd control are also being evaluated


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