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 Post subject: Dark Templar incoming changes
PostPosted: Sat Jun 28, 2008 5:38 pm 
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Jayde, Funcom System Designer wrote:
After reviewing the situation, we agree that Dark Templars should have +unholy damage as a viable way to increase their DPS, along with other forms of "generic" melee damage increases and other forms of item modifications.

As such, we have evaluated and implemented coefficients on all Dark Templar self-only unholy damage sources. In the process, we have made some other changes to similar abilities.

The upcoming changes will be:
-The variance on damage dealt by unholy-based Soul Covenants has been reduced to make the damage more consistent. Average damage was not modified by this change.
-Covenant of Arms should now have the correct base damage across all levels
-Covenant of Arms should no longer disappear from the player's spell book or fail to appear after training multiple ranks
-Covenant of Putrescence should now have the correct base damage across all levels
-Covenant of Putrescence now deals unholy damage instead of poison damage
-Unholy-based Soul Covenants now gain a significant percentage of the Dark Templar's unholy or magical damage.
-Malacodor's Blight, Sadistic Soul, Blighted Touch, Blighted Soul, Touch of Death, and Curse of Gwahlur now gain a minor amount of the Dark Templar's unholy or magical damage
-Talisman Mastery now applies a visible buff next to the Dark Templar's stance in the debuff window when active
-Talisman Mastery has been improved to additionally grant a moderate amount of +unholy magical damage when active
-Talisman Mastery has been modified to be a percentage increase of the modified damage of a Soul Covenant instead of the base damage

After the review, Soul Covenants will be scaling significantly higher than was experienced with the unintended 100% coefficient, so those of you with +magical damage gear should notice an increase in these effects. Secondary effects receive a much smaller amount, similar in scaling to their intended base damage increase.

Additionally, Dark Templars are currently being reviewed for improvements and additions in their core skills and feat trees. I will post an update when more information is available.

Source

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 Post subject: Re: Dark Templar incoming changes
PostPosted: Sun Jun 29, 2008 9:44 am 
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Bah c'est bon suba peut revenir.

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 Post subject: Re: Dark Templar incoming changes
PostPosted: Sun Jun 29, 2008 10:32 am 

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Oukz wrote:
Bah c'est bon suba peut revenir.
English please, hate using translators


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 Post subject: Re: Dark Templar incoming changes
PostPosted: Sun Jun 29, 2008 11:30 am 
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Lucifeer wrote:
Oukz wrote:
Bah c'est bon suba peut revenir.
English please, hate using translators


Je pense qu'essayant il est bon de comprendre une autre langue

Although I am not very good at it at times :roll:

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 Post subject: Re: Dark Templar incoming changes
PostPosted: Tue Jul 01, 2008 1:12 am 

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それは本当です


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 Post subject: Re: Dark Templar incoming changes
PostPosted: Tue Jul 01, 2008 1:41 am 
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あなたは正しいです

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