title says pretty much everything - if they make a change to a class purely from a PvP point of view then it may well take away a huge part of playing that class in PvE. Same goes the other way round.
This has been the case in LOTRO - certain classes or skills are essential in PvE and OP in PvP so they get nerfed and have an adverse effect in PvE. Only now, 16 months after release, are they addressing how to get a decent balance between PvP and PvE.
However, where as LOTRO has a seperate area for PvP, here on AoC its a ffa server where we can experience 'endgame' raids and PvP.
So the devs have a real dilema, do they get the endgame raids up and working 100% or do they get the battle sieges up and working 100%, atm it seems like they are trying to do both at the sme time but failing to actually do anything except frustrate people.
Possibly the only reason i joined this game was for the PvP, im not too interested in hardcore PvE raids where i kill the same 10-15 bosses week in and week out. I want variety, but atm PvP is completely pointless - there is no risk/reward system at all and therefore it gets pretty noring pretty fast.
So heres hoping they shut down all the PvE servers and make it a proper PvP game