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 Post subject: Regarding itemization
PostPosted: Sat May 31, 2008 2:27 pm 
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Joined: Mon May 26, 2008 1:27 am
Posts: 649
Location: France
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Athelan, Funcom developer wrote:
We know right now people are feeling like all armor in Age of Conan is the same and brown. I assure you this is not the case, for along time now we have had a "GM area" where we spawned lots of NPC's that had all sorts of armor appearances so we could tell when art was completed. We have one of these for armor, weapons, and social clothing. Hundreds upon hundreds of appearances.

Anyway to cut to the chase I took your guys concerns and shot an email to Ole Herbjornsen our Lead Designer to ask about Itemization. Ole came back with some very encouraging news. They are going to put blue loot on bosses in the outdoor playfields now and not only on bosses in instances. In addition 3 sets of epic armours for each class (for a total of 36) will allow the item designers to move more of the unique stuff down to lower tiers and over from purple and blue towards green.

The gfx artists will also produce a lot of extra weapons which will further increase the visual variety. He expects these things to be coming into the game within the next week or two.


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